Siggraph 2004 Course Notes For Win.Mac 繪圖教學電子書 英文版【兩片裝】
【兩片裝】Siggraph 2004 Course Notes For Win.Mac 繪圖教學電子書 英文版【兩片裝】
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軟體名稱: Siggraph 2004 Course Notes For Win.Mac
語系版本: 英文版
光碟片數: 兩片裝
保護種類: 無
破解說明: 無
系統支援: Windows 9x/ME/NT/2000/XP/2003/Unix/Linux/Mac
硬體需求: PC/Mac PC
軟體類型: 繪圖教學電子書
更新日期: 2004.09.01
軟體發行: Siggraph(V.ORTEX)
官方網站: http://www.siggraph.org/s2004/conference/courses/index.php?pageID=conference
中文網站: 無
軟體簡介: (以官方網站為準)
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Siggraph 組織每年都會設定一套為期一天的訓練課程,今年的主題是採用魔戒第
三部曲來作範例,在這實際的訓練、展示與清楚的解譯皆是由知名的電腦繪圖專業
人員與互動式的技術來表達
課程章節如下
1. Real-Time Shading
2 . Color Science and Color Appearance Models for CG, HDTV, and D-cinema
3 . Introduction to Computer Graphics
4 . State of the Art in Monte Carlo Global Illumination
5 . Facial Modeling and Animation
6 . Point-Based Computer Graphics
7 . Seeing, Hearing, and Touching: Putting It All Together
8 . Multiple-View Geometry for Image-Based Modeling
9 . Photorealistic Hair Modeling, Animation, and Rendering
10. "Lord of the Rings": The Visual Effects That Brought Middle Earth to the Screen
11. Acting and Drawing for Animation
12. Art-Directed Technology: Anatomy of a "Shrek 2" Sequence
13. High-Dynamic-Range Imaging
14. Collision Detection and Proximity Queries
15. Shape-Based Retrieval and Analysis of 3D Models
16. Performance OpenGL: Platform-Independent Techniques
17. Unconventional Human-Computer Interfaces
18. Commodity-Based Projection VR
19. A Practical Guide to Ray Tracing and Photon Mapping
20. Color in Information Display: Principles, Perception, and Models
21. Introduction to Bayesian Learning
22. Projectors: Advanced Graphics and Vision Techniques
23. There Can Still Be Only One: Independent Animation Production for the Lonely
24. Enhancing Three-Dimensional Vision With Three-Dimensional Sound
25. Developing Augmented Reality Applications
26. Real-Time Shadowing Techniques
27. Level Set and PDE Methods for Computer Graphics
28. Real-Time Volume Graphics
29. An Interactive Introduction to OpenGL Programming
30. Visualizing Geospatial Data
31. The Elements of Nature: Interactive and Realistic Techniques
32. GPGPU: General-Purpose Computation on Graphics Hardware
33. Crowd and Group Animation
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